Stats
Stats displayed are for unit at max level with max stars. Mods are not included in calculations.
Physical Offense | |
---|---|
Damage | 9436 |
Critical Chance | 83.42% |
Armor Penetration | 537 |
General | |
Health | 102570 |
Protection | 113765 |
Speed | 390 |
Potency | 69% |
Tenacity | 74% |
Critical Damage | 150% |
Defense Penetration | 0% |
Relic 9
Materials Needed |
---|
Max Level |
Special Offense | |
---|---|
Damage | 6918 |
Critical Chance | 10% |
Resistance Penetration | 175 |
Survivability | |
Armor | 50.87% |
Resistance | 27.35% |
Dodge Chance | 2% |
Deflection Chance | 2% |
Critical Avoidance |
0% |
Health Steal | 40% |
Accuracy | 25.5% |
Abilities
End of the Galactic Republic
Ultimate
Requires at least 65% Ultimate Charge to activate.
Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger. If Lord Vader is the Leader, when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.
Lord Vader gains 50% of other Dark Side allies’ current Mastery (stacking) until the end of the encounter, then they lose that much. Empire and Dark Side Unaligned Force User allies don’t lose Mastery from this ability.
If 100% Ultimate Charge was used, Lord Vader instead gains 75% Mastery from this ability, dispels all debuffs on himself, takes a bonus turn, reduces his cooldowns by 1, and gains Ashes of the Republic for 5 turns, which can’t be copied, dispelled, or prevented.
These Mastery gains will only trigger if the character has more than 0 Mastery.
Ashes of the Republic: Lord Vader’s abilities gain additional effects; enemies defeated while this is active can’t be revived; Lord Vader is immune to Ability Block, Healing Immunity, and Shock; can’t gain Ultimate Charge
Vindictive Storm
Basic Level 3
Deal Physical damage to target enemy and if Lord Vader has 30 or more stacks of Underestimated, he deals damage again.
Each time this ability deals damage in the same attack, it deals 25% more damage (max 50%).
Ashes of the Republic: Deal damage again
Dark Harbinger
Special Level 3
3 Turn Cooldown
Inflict Buff Immunity and Healing Immunity for 2 turns and deal Physical damage to target enemy. This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks).
Lord Vader gains 1% Ultimate Charge and Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated.
Ashes of the Republic: This attack also deals true damage
Unshackled Emotions
Special Level 3
5 Turn Cooldown
Deal Physical damage to all enemies and inflict Daze and 4 Damage Over Time effects for 2 turns, which can’t be resisted. For each stack of Underestimated, this ability deals 2.5% more damage, and all Dark Side allies gain 1% Mastery (stacking) until the end of the encounter.
Ashes of the Republic: Inflict Ability Block for 1 turn which can’t be dispelled or resisted, and increase target enemy’s cooldowns by 2
My New Empire
Leader Level 3
Dark Side allies have +20 Speed, +20% Mastery, and +15% Max Health, doubled for Empire or Dark Side Unaligned Force User allies.
At the start of battle, other Empire and Dark Side Unaligned Force User allies lose all Protection and gain that much Max Health. If a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks. If all allies are Dark Side at the start of battle, Empire and Dark Side Unaligned Force User allies are immune to Fear, Empire Tanks gain Taunt for 2 turns, and when an Empire ally loses Taunt, they are inflicted with Marked for 1 turn, which can’t be dispelled, prevented, or resisted.
Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter. Whenever a debuffed Dark Side ally takes damage, Lord Vader gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.
Empire and Dark Side Unaligned Force User allies have +35% Critical Chance and Critical Damage when targeting a Galactic Republic enemy. Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns.
While Empire and Dark Side Unaligned Force User allies are at certain Health thresholds, they gain different benefits.
– While above 35% Health: During an enemy’s attack they are immune to Max Health reduction and other damage that is based on Max Health
– While above 50% Health: They are immune to Damage Over Time and Thermal Detonator effects
– While below 80% Health: Can’t be critically hit
More Details
Unlocks at Gear Level 7.
Level | Unit Level |
Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 |
|
105000 | Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter; if a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks |
2 | 80 |
|
48000 | Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns |
1 | Description: Dark Side allies have +20 Speed, +20% Mastery, and +15% Max Health, doubled for Empire or Dark Side Unaligned Force User allies.
At the start of battle, other Empire and Dark Side Unaligned Force User allies lose all Protection and gain that much Max Health. If all allies are Dark Side at the start of battle, Empire and Dark Side Unaligned Force User allies are immune to Fear, Empire Tanks gain Taunt for 2 turns, and when an Empire ally loses Taunt, they are inflicted with Marked for 1 turn, which can’t be dispelled, prevented, or resisted. Whenever a debuffed Dark Side ally takes damage, Lord Vader gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User. Empire and Dark Side Unaligned Force User allies have +35% Critical Chance and Critical Damage when targeting a Galactic Republic enemy. While Empire and Dark Side Unaligned Force User allies are at certain Health thresholds, they gain different benefits. – While above 35% Health: During an enemy’s attack they are immune to Max Health reduction and other damage that is based on Max Health |
Twisted Prophecy
Unique Level 3
Lord Vader is immune to Turn Meter manipulation and his attacks can’t be evaded. At the start of battle he loses all Protection and gains that much Max Health, and Dark Side Unaligned Force User allies gain Speed Up and Stealth for 2 turns.
At the start of each of Lord Vader’s turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can’t be resisted. Enemies with Damage Over Time effects can’t gain bonus Turn Meter.
At the start of each other character’s turn Lord Vader gains 1 stack of Underestimated (max: 60), doubled for Galactic Republic and Jedi enemies.
Underestimated: Vindictive Storm, Dark Harbinger, and Unshackled Emotions gain additional effects
More Details
Level | Unit Level |
Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 |
|
125000 | Enemies with Damage Over Time effects can’t gain bonus Turn Meter |
2 | 80 |
|
54800 | At the start of each of Lord Vader’s turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can’t be resisted |
1 | Description: Lord Vader is immune to Turn Meter manipulation and his attacks can’t be evaded. At the start of battle he loses all Protection and gains that much Max Health, and Dark Side Unaligned Force User allies gain Speed Up and Stealth for 2 turns.
At the start of each other character’s turn Lord Vader gains 1 stack of Underestimated (max: 60), doubled for Galactic Republic and Jedi enemies. Underestimated: Vindictive Storm, Dark Harbinger, and Unshackled Emotions gain additional effects |
Galactic Legend
Unique Level 3
This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
More Details
Level | Unit Level |
Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 80 |
|
145000 | This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30% |
2 | 20 |
|
54800 | This unit is immune to stun effects |
1 | Description: This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses). |
Recommendations
Abilities
Ability Name | Ability Type | Cost | Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all. | Priority Number in order of most important, 1, to least important | Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content. | Reasons |
---|---|---|---|---|---|---|
End of the Galactic Republic | Basic |
|
? | ? | ? | |
Vindictive Storm | Basic |
|
? | ? | ? | |
Dark Harbinger | Special |
|
? | ? | ? | |
Unshackled Emotions | Special |
|
? | ? | ? | |
My New Empire | Leader |
|
? | ? | ? | |
Twisted Prophecy | Unique |
|
? | ? | ? | |
Galactic Legend | Unique |
|
? | ? | ? |
Mods
<<<ADD INFO>>>
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example
Jedi – High Synergy
Paragraph
Light Side – Low Synergy
Paragraph
Any Faction – Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Lord Vader within specific teams can be found on the following pages:
- <<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
- End of the Galactic Republic –
- Vindictive Storm –
- Dark Harbinger –
- Unshackled Emotions –
- My New Empire –
- Twisted Prophecy –
- Galactic Legend –
Notes
Lore
After Anakin Skywalker’s faith in the Jedi High Council was shaken when Ahsoka Tano left the Jedi Order in 19 BBY, Skywalker learned that Supreme Chancellor Sheev Palpatine was Darth Sidious, the elusive Dark Lord of the Sith who orchestrated the war in order to take over the galaxy. Manipulated into believing that the Jedi had failed him and coupled with his fear of losing Padmé Amidala in childbirth, Skywalker betrayed and turned against the Jedi Order, believing Sidious had the knowledge to cheat death. Consumed by the persona of Darth Vader, the fallen Jedi Knight marched his legion on the Jedi Temple of Coruscant where they executed its inhabitants, including Jedi younglings, as part of Order 66 and the Great Jedi Purge. Vader was then sent to Mustafar to exterminate the Separatist Council at the behest of his Sith Master, who became the self-proclaimed Galactic Emperor. Vader subsequently sustained severe injuries in his duel with Kenobi, and was rebuilt as an armored cyborg while his wife died of a broken heart, though not before giving birth to the twins Luke Skywalker and Princess Leia Organa who were hidden from their father and the Emperor as the Galactic Empire rose to power.
Learn more about Lord Vader at https://starwars.fandom.com/wiki/Anakin_Skywalker.
Trivia
- <<<USER EDIT>>>Any trivia you desire to add in list format.
The guys over at Capital Games has posted a new developer insight. This time they are talking with the designers of Lord Vader. Check i out.
Anakin has fallen! In his place Lord Vader has risen and is ready to bring peace to his new Empire by any means necessary. Red tape? He’ll cut through that! Bureaucracy? He’ll cut through that! Guards at the Jedi Temple? He’ll [REDACTED BY ORDER OF THE EMPIRE].
UNIT NAME: Lord Vader
ALIGNMENT: Dark Side
CATEGORIES: Galactic Legend, Dark Side, Attacker, Leader, Empire, Sith
Legendary Sith Lord who utilizes the actions of others to empower his own potential and is not to be underestimated.
ABILITIES:
Ultimate: END OF THE GALACTIC REPUBLIC
Description: Requires at least 65% Ultimate Charge to activate.
Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.
Lord Vader gains 50% of other Dark Side allies’ current Mastery (stacking) until the end of the encounter, then they lose that much. Empire and Dark Side Unaligned Force User allies don’t lose Mastery from this ability.
If 100% Ultimate Charge was used, Lord Vader instead gains 75% Mastery from this ability, dispels all debuffs on himself, takes a bonus turn, reduces his cooldowns by 1, and gains Ashes of the Republic for 5 turns, which can’t be copied, dispelled, or prevented.
Ashes of the Republic: Lord Vader’s abilities gain additional effects; enemies defeated while this is active can’t be revived; Lord Vader is immune to Ability Block, Healing Immunity, and Shock; can’t gain Ultimate Charge.
Basic: VINDICTIVE STORM
FINAL TEXT: (ZETA) Deal Physical damage to target enemy and if Lord Vader has 30 or more stacks of Underestimated, he deals damage again. Each time this ability deals damage in the same attack, it deals 25% more damage (max 50%).
Ashes of the Republic: Deal damage again.
Special 1: DARK HARBINGER (Cooldown 3)
FINAL TEXT: (ZETA) Inflict Buff Immunity and Healing Immunity for 2 turns and deal Physical damage to target enemy. This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks)
Lord Vader gains 1% Ultimate Charge and Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated.
Ashes of the Republic: This attack also deals true damage.
Special 2: UNSHACKLED EMOTIONS (Cooldown 5)
FINAL TEXT: (ZETA) Deal Physical damage to all enemies and inflict Daze and 4 Damage Over Time effects for 2 turns, which can’t be resisted. For each stack of Underestimated, this ability deals 2.5% more damage, and all Dark Side allies gain 1% Mastery (stacking) until the end of the encounter.
Ashes of the Republic: Inflict Ability Block for 1 turn which can’t be dispelled or resisted, and increase target enemy’s cooldowns by 2.
Leader: MY NEW EMPIRE
FINAL TEXT: (ZETA) Dark Side allies have +20 Speed, +20% Mastery, and +15% Max Health, doubled for Empire or Dark Side Unaligned Force User allies.
At the start of battle, other Empire and Dark Side Unaligned Force User allies lose all Protection and gain that much Max Health. If a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks. If all allies are Dark Side at the start of battle, Empire and Dark Side Unaligned Force User allies are immune to Fear, Empire Tanks gain Taunt for 2 turns, and when an Empire ally loses Taunt, they are inflicted with Marked for 1 turn, which can’t be dispelled, prevented, or resisted.
Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter. Whenever a debuffed Dark Side ally takes damage, Lord Vader gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.
Empire and Dark Side Unaligned Force User allies have +35% Critical Chance and Critical Damage when targeting a Galactic Republic enemy. Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns.
While Empire and Dark Side Unaligned Force User allies are at certain Health thresholds, they gain different benefits.
- While above 35% Health: During an enemy’s attack they are immune to Max Health reduction and other damage that is based on Max Health
- While above 50% Health: They are immune to Damage Over Time and Thermal Detonator effects
- While below 80% Health: Can’t be critically hit
Unique: TWISTED PROPHECY
FINAL TEXT: (ZETA) Lord Vader is immune to Turn Meter manipulation and his attacks can’t be evaded. At the start of battle he loses all Protection and gains that much Max Health, and Dark Side Unaligned Force User allies gain Speed Up and Stealth for 2 turns.
At the start of each of Lord Vader’s turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can’t be resisted. Enemies with Damage Over Time effects can’t gain bonus Turn Meter.
At the start of each other character’s turn Lord Vader gains 1 stack of Underestimated (max: 60), doubled for Galactic Republic and Jedi enemies.
Underestimated: Vindictive Storm, Dark Harbinger, and Unshackled Emotions gain additional effects.
Unique 2: GALACTIC LEGEND
FINAL TEXT: (ZETA)This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
More machine than man now, there was a time after Anakin Skywalker was a Jedi and before he became a helmeted hooligan in which Lord Vader was possessed by passion and consumed by rage. The following Developer Insights explain how that period was used as inspiration to create Galaxy of Heroes’ next Galactic Legend as well as his kit.
The Basics:
- Dark Side, Galactic Legend, Attacker, Leader, Empire, Sith.
- Although Lord Vader has both tags, his kit focuses on synergizing more with the Empire faction than Sith. He’s also great with Dark Side Unaligned Force Users, such as Maul.
- Lord Vader brings balance…to the Galactic Legend units, as he is the Dark Side response to Jedi Master Kenobi, our most recent Light Side Galactic Legend.
Unique Attributes:
- At the start of battle, Lord Vader’s leader ability, “My New Empire,” converts Protection to Max Health for himself, Empire, and Dark Side Unaligned Force User allies. This is similar to how Darth Nihilus’ lead converts his team’s Protection to Health.
- Lord Vader’s Ultimate ability, “End of the Galactic Republic,” is intended to be reusable throughout the battle. It’s not a one-time ability like some of the other Galactic Legends’ transformative abilities.
- Lord Vader’s Unique, “Twisted Prophecy,” grants him a stack of the “Underestimated” effect at the start of each other character’s turn. The more stacks he has, the more powerful his Basic and both Special abilities become! Even better is that once Lord Vader earns stacks of “Underestimated” they remain on him and cannot be removed.
- In addition to having Protection converted to Max Health, Lord Vader’s squad receives various benefits at different thresholds of their Health (35%, 50%, and 80%).
Inspiration:
- Lord Vader’s Ultimate was themed to showcase the unbridled rage he exhibits at several points during Revenge of the Sith.
- We’ve wanted to add Fallen Anakin to Galaxy of Heroes for a long time. Being able to design Lord Vader as a Galactic Legend allowed the design team to really capture the power he wields before he’s maimed by Kenobi on Mustafar.
- We chose the designation “Lord Vader” because at this point in Revenge of the Sith, he’s had the title bestowed upon him by Darth Sidious, but he’s not yet in his armor, providing the opportunity to create another Vader in the game that is visually distinct and unique in flavor.
- The name for the buff “Underestimated” comes from his line during the final moments of his duel with Obi-Wan on Mustafar.
Strategy Tips:
- Lord Vader’s squadmates act as “batteries” that “charge” him up. Specifically for Mastery, which is a core part of his ramping damage.
- His team often benefits from having debuffs and losing buffs, which is a bit unusual, but creates interesting gameplay strategy. Whenever a debuffed Dark Side ally takes damage, Lord Vader gains Ultimate Charge. Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain Mastery. Piett seems like a good fit.
- Speaking of Piett, using Inevitable Failure to inflict “Marked” on Lord Vader is actually a solid move, but maybe not obvious. Breaking it down, “Marked” gives Lord Vader a forced Taunt, and when Lord Vader takes damage, his Ultimate gets charged since Marked is a debuff. When Piett uses his Basic while Lord Vader is Marked, it calls Lord Vader to assist, which can be pretty fun if Lord Vader’s Ultimate ability is active.
- By now, you’ve probably figured out having Maul on the squad is a huge boon for Lord Vader. Along with strong Dark Side Unaligned Force User synergy, Lord Vader is able to ramp up Ultimate charge more quickly when Maul damages himself, which is a core part of Maul’s kit.
- Harkening back to Darth Vader’s kit, Lord Vader also has Damage Over Time synergy, which is particularly strong considering enemies with DoTs cannot gain bonus Turn Meter because of Lord Vader’s Unique.
FAQ:
- Why does Lord Vader have the Empire tag and Empire synergy even though the kit is based mostly on his time from Revenge of the Sith? Recall that during the attack on the Jedi Temple, Darth Sidious says, “Now, Lord Vader, go and bring peace to the Empire.” Lord Vader then says it himself to Obi-Wan Kenobi during the battle on Mustafar; ”I have brought peace, freedom, justice, and security to my new Empire”.
- In addition to the above, Lord Vader having strong Empire synergy makes sense because it gives the Empire its own dedicated Galactic Legend.
- To avoid confusion when using “Unshackled Emotions” while Lord Vader has “Ashes of the Republic,” we’ll point out here that the “inflict Ability Block for 1 turn” portion applies to the whole enemy team, while the “increase target enemy’s cooldowns” applies only to the target enemy.
Начальный отряд
Император Палпатин
Описание: Уникальный ситх поддержки, накладывающий потрясение и оглушающий цели на несколько ходов.
Можно получить: Выпадает в руководстве путешественника.
Дарт Вейдер
Описание: Грозный агрессор, способный наносить урон по площади в течение некоторого времени, сокрушителен против врагов с отрицательными эффектами, за победу над ними получает дополнительные ходы.
Можно получить: Доступно в качестве наград за достижение.
Мофф Гидеон
Описание: Имперский лидер, который способен повести звено в бой и покарать врагов с меткой лидера.
Можно получить: Компания (светлая сторона), Поставки, Битва кантины.
Темный штурмовик
Описание: Агрессор осколков Империи, чьи способности меняются в зависимости от количества зарядов «Отряда темных штурмовиков».
Можно получить: Компания (Светлая сторона).
Штурмовик
Описание: Имперский танк, специализирующийся на провокациях и взаимодействии с другими имперцами.
Можно получить: Компания (Светлая сторона), Магазин кантины.
Расширенный отряд
Дарт Вейдер
Описание: Грозный агрессор, способный наносить урон по площади в течение некоторого времени, сокрушителен против врагов с отрицательными эффектами, за победу над ними получает дополнительные ходы.
Можно получить: Доступно в качестве наград за достижение.
Гранд-адмирал Траун
Описание: Расчетливый имперский лидер, способный остановить врагов и наделить имперских союзников новой особой способностью.
Можно получить: Выпадает в руководстве путешественника.
Вампа
Описание: Грозный хищник с Хота, который непрерывно атакует врагов; с каждым разом сила атаки увеличивается.
Можно получить: Доступно в качестве наград за достижение, Магазин событий гильдии.
Гранд-мофф Таркин
Описание: Вспомогательный персонаж Империи с возможностью накладывать отрицательные эффекты на площади.
Можно получить: Магазин арены отряда, Магазин событий гильдии.
Пилот истребителя СИД
Описание: Имперский агрессор, который накладывает невосприимчивость к положительным эффектам и получает предвидение.
Можно получить: Битва кантины.
Lord Vader Legendary Sith Lord who utilizes the actions of others to empower his own potential and is not to be underestimated/Darth Vader is an Empire Attacker that is very damaging to lesser characters that can crush enemies with debuffs.
Abilities[]
Lord Vader Gear[]
Ability 1[]
End of the Galactic Republic
- Ultimate: Requires at least 65% Ultimate Charge to activate.
Ability 2[]
Vindictive Storm
- Basic: Deal Physical damage to target enemy and if Lord Vader has 30 or more stacks of Underestimated, he deals damage again.
- Level 3: added
Ability 3[]
Dark Harbinger
- Special: Inflict Buff Immunity and Healing Immunity for 2 turns and deal Physical damage to target enemy. This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks).
- Level 3: added
Ability 4[]
Unshackled Emotions
- Special: Deal Physical damage to all enemies and inflict Daze and 4 Damage Over Time effects for 2 turns, which can’t be resisted. For each stack of Underestimated, this ability deals 2.5% more damage, and all Dark Side allies gain 1% Mastery (stacking) until the end of the encounter.
- Level 3: added
Ability 4[]
My New Empire
- Leader: Dark Side allies have +20 Speed, +20% Mastery, and +15% Max Health, doubled for Empire or Dark Side Unaligned Force User allies.
- Level 3: added
Ability 5[]
Twisted Prophecy
- Unique: Lord Vader is immune to Turn Meter manipulation and his attacks can’t be evaded. At the start of battle he loses all Protection and gains that much Max Health, and Dark Side Unaligned Force User allies gain Speed Up and Stealth for 2 turns.
- Level 3: added
Ability 6[]
Galactic Legend
- Unique: This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.
- Level 3: added
Darth Vader Gear[]
Abilities 1[]
Terrifying Swing
- Basic: Deal Physical damage to target enemy with an 80% chance to inflict Ability Block for 1 turn. Jedi and Rebel targets cannot evade or resist this attack.
Abilities 2[]
Force Crush
- (Special 1-8 (5 turn cooldown) Deal Physical damage to all enemies and inflict Speed Down and 3 Damage Over Time effects for 2 turns. This attack can’t be countered.
Abilities 3[]
Culling Blade
- Special 1-8 (4 turn cooldown): Deal Physical damage to target enemy and dispel all debuffs on them. This attack deals 50% more damage for each debuff dispelled and grants 100% Turn Meter if the target is defeated by this attack. This attack can’t be evaded.
Abilities 4[]
Merciless Massacre
- Special: ?
Abilities 5[]
Inspiring Through Fear
- Leader (Zeta): Empire and Sith allies have +30% Offense and have a 50% chance to remove 20% Turn Meter whenever they damage an enemy. This Turn Meter removal can’t be resisted. While Darth Vader is active, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them.
Abilities 6[]
No Escape
- Unique 1-8 (Zeta): At the start of each encounter Darth Vader gains 8 Speed until the end of the encounter for each of the following: Empire ally, Sith ally, Jedi enemy, Rebel enemy. Darth Vader is immune to Turn Meter removal and recovers 5% Health whenever a Damage Over Time effect expires on an enemy.
Apprentice[]
- Starkiller (formerly)
- Second Sister (formerly)
Master[]
- Darth Sidious
Duel Attack[]
- Lord Vader vs. Jedi Master Kenobi.
- Darth Vader vs. Third Sister.
- Darth Vader vs. Obi-Wan Kenobi (Old Ben).
- Darth Vader vs. Commander Luke Skywalker.
- Planet
- Darth Vader vs. Veteran Smuggler Chewbacca & Vandor Chewbacca TIER I
- Darth Vader vs. Zaalbar TIER II
- Darth Vader vs. Jedi Master Luke Skywalker.
Death[]
- Third Sister.
Gallery[]
Terrifying Swing
Force Crush
Culling Blade
Lord Vader
A Raging Sith filled with the overwhelming power of the dark side
Galactic Legend, Dark Side, Attacker, Leader, Sith, 501st, Empire
ULTIMATE: Underestimated Power
Requires 60% Ultimate Charge to activate.
Ultimate Charge: Lord Vader gains 3% ultimate charge whenever he gains a stack of Rage and 5% ultimate charge whenever he takes damage.
Lord Vader dispels all debuffs on himself, enters an aggressive stance, inflict Damage Over Time on all enemies for 2 turns, and inflict Damage Over Time an additional time for every 8 stacks of Rage Vader has. While in this stance Vader is immune to damage and detrimental effects, and he can’t be defeated. While in this stance Vader can only use Overwhelming Advancement.
Overwhelming Advancement: Use Overpowering Strike on target enemy, then use Choke Hold on a random enemy, then use Lethal Throw on a random enemy. All enemies damaged by Vader during this turn gain Vulnerable which cannot be Evaded or Resisted until Vader’s next turn. All debuffs applied by Vader during this turn cannot be dispelled. If there are more than 3 enemies this ability will not target the same unit. If an enemy takes damage by more than one of these abilities they gain Damage Over Time three time for 2 turns.
(Animation: Vader use all of his 3 abilities, starting with his basic, then his 1st special and then his 2nd special)
– 60% Ultimate Charge: Aggressive stance lasts 1 turn, and has +30% Offence
– 85% Ultimate Charge: Aggressive stance lasts 2 turns, and has +60% Offence
– 100% Ultimate Charge: Aggressive stance lasts 3 turns, and has +90% Offence
(Animation: Vader twirls his lightsaber)
BASIC: Overpowering Strike
Dispel all buffs from target enemy and deal Physical damage to them and inflict Tenacity Down for 2 turns. If any buffs were dispelled, attack again and inflict Daze for 2 turns. This attack cannot evaded by Jedi enemies.
(Animation: Vader brings his saber down on the target)
SPECIAL 1: Choke Hold (Cooldown 3)
Deal Special damage to target enemy and inflict Stagger which cannot evaded or resisted until Vader’s next turn. Then increase their cooldowns by 1, if the target was Galactic Legend reduce their Heroic Charge by 5%.
(Animation: Vader reaches out his left hand to choke the target)
SPECIAL 2: Lethal Throw (Cooldown 3)
Deal Physical damage to target enemy and inflicted Buff Immunity for 2 turns. This attack gains +20% Critical Damage stacking until the end of the battle every time it is used.
(Animation: Vader throws his saber at the target)
LEADER: Vader’s Fist
Dark Side allies have +25% Mastery, +30 Speed, and +30% Defence Penetration, and they gain +1% Mastery whenever an enemy loses turn meter during their turn (Stacking, max 100%).
Enemies that have debuffs have -25% Potency, -25% Tenacity and -10% Speed. Imperial Trooper allies have 20% Max Protection and Max Health, 501st Clone Troopers gain double this. Whenever a Empire or Imperial Trooper ally scores a critical hit they have a 50% chance to inflict Health Down for 1 turn.
Whenever an ally damages an enemy with Health Down or Vulnerable they gain a bonus based on their role:
– Tanks Taunt for 1 turn
– Attackers gain Offence Up for 1 turn
– Supports gain Critical Avoidance for 1 turn
UNIQUE 1: Uncontrollable Rage
Lord Vader has +70% Counter Chance, whenever Lord Vader counter attacks he has a 50% chance to call a random Imperial Trooper ally to assist, limited to one per turn. Whenever Lord Vader hits a debuffed enemy he gains 5% turn meter. Whenever Lord Vader suffers or resists a debuff he gains a stack of Rage, this is not a buff or debuff. Lord Vader is immune to turn meter reduction as long as he has at least 1 stack of Rage. Clone Trooper allies gain Order 66 at the start of battle, this is not a buff or debuff.
Rage: +2% Offence, +2% Potency, -2% Critical Avoidance and -2% Tenacity.
Order 66: Deal double damage to Jedi enemies, +25% Offence, can ignore Taunt when targeting Jedi enemies, and gain any effects or bonuses that would affect Dark Side or Imperial Trooper character.
UNIQUE 2: Galactic Legend
This unit takes reduced damage from percent health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.
This unit has +10% Max Health and Max Protection per relic Amplifier level, and damage they receive is decreased by 30%.
Unlock Method:
Lord Vader would be unlocked in a Galactic Ascension event called The Chosen One’s Fall.
Prerequisites:
(1 of 3)
C-3PO [Relic 5]
Padme [Relic 7]
General Skywalker [Relic 6]
Jedi Knight Anakin [ Relic 7]
R2-D2 [Relic 7]
(2 of 3)
Darth Sidious [Relic 7]
Darth Vader [Relic 7]
CT-7567 “Rex” [Relic 5]
CC- 1119 “Appo” [Relic 3]
Admiral Yularen [Relic 3]
(3 of 3)
Grand Master Yoda [Relic 5]
Ahsoka Tano [Relic 5]
Mace Windu [Relic 4]
General Kenobi [Relic 6]
Anakin’s Eta-2 Starfighter [7 Star]
Requirements:
– Jedi Knight Anakin
– General Kenobi
– R2-D2
– General Skywalker
– Darth Sidious
– Any 2 501st Clone Troopers
– Lord Vader
EVENT
Tier 1:
Requirements:
– General Skywalker
Notes:
– Phase 1 completes when Barriss Offee (Fallen) reaches 0% Protection
– Phase 2 completes when Barriss Offee (Fallen) reaches 0% Protection
– Barriss Offee has no protection in Phase 3
– General Skywalker will have his appearance altered for this battle. All of his abilities are the same. This character is not obtainable. (Appearance: Clone Wars Season 5 Anakin)
Phase 1
Enemies: Barriss Offee (Fallen)
Location: Jedi Temple Barriss’ Room
Phase 2
Enemies: Barriss Offee (Fallen)
Location: Jedi Temple Corridor
Phase 3
Enemies: Barriss Offee (Fallen)
Location: Jedi Temple Courtyard
(Cutscene: Shows Anakin picking up Barriss with the force and throwing her at the tree.)
Tier 2:
Requirements:
– Jedi Knight Anakin
– General Kenobi
– R2-D2
Notes:
– R2-D2 will only be used in Phase 1
– General Kenobi will only be used in Phase 1 and Phase 2
– General Kenobi will have his name and appearance altered for this battle. All of his abilities are the same. This character is not obtainable. (Appearance: Jedi Master Obi-Wan Kenobi from EP3)
Phase 1
Enemies: 2 Super Battledroids, 4 B1 Battledroids
Location: The Invisible Hand, Hanger
Phase 2
Enemies: Count Dooku and 2 Super Battledroids
Location: The Invisible Hand, Wizard Tower
Phase 3
Enemies: Count Dooku
Location: The Invisible Hand, Wizard Tower
(Cutscene: Shows Anakin getting Dooku on his knees, catching Dooku’s saber, then cuts to black just before he cuts of his head.)
Tier 3:
Requirements:
– Jedi Knight Anakin
– Darth Sidious
Notes:
– Darth Sidious will only be used in Phase 1
– Jedi Knight Anakin will only be used in Phase 2
– Mace Windu cannot be defeated during Phase 1, when all other enemies are defeated phase 1 completes.
Phase 1
Enemies: Mace Windu, Kit Fisto, Agen Kolar and Saesee Tiin.
Location: Chancellors Office
Phase 2
Enemies: Mace Windu
Location: Chancellors Office
Tier 4-6:
Requirements:
– Lord Vader
– Any 2 501st Clone Trooper
Notes:
– Any two 501st Clone Troopers can be chosen for this battle
Phase 1
Enemies: Jedi Master Obi-Wan Kenobi
Location: Mustafar Landing Pad
(Cutscene: Shows multiple quick flashes of the Anakin an Obi-Wan’s duel. First inside the facility, then outside the facility, then over the lava lake and finally the high ground scene on the lava shore)